I’m a veteran software engineer with over 20 years of experience. From leading game development in large-scale blockchain projects to building robust backend architectures, my journey spans C#, Unity, and now full-stack development with Next.js and Tailwind CSS.
A mobile game, which is published in both the Google Play and the Apple AppStore. Currently it was downloaded more than 50K times in Google Play alone and had 4.9 stars so far. I have been the head of development of its gameplay logic, client application, server side, database side and every single technical aspect of the game. Also, other than handling a fast and secure game play, a back office and a huge management portal was coded from scratched, and I was the one who planned, coordinated and coded the back bone of that backend system.
Google Play Link: here
AppStore Link: here
I have been the lead developer of the biggest crypto based game in the world. Led the team of 6 people from all around the world, by applying Scrum structure. I planned 15 day sprints and released new versions at the end of each sprint. I was answering to the CTO of the company. With my presence, the project gained speed and efficiency. The year-long distribution delays has ended and everything went back on to the track after my presence.
Epic Games Link: here
Google Play Link: here
AppStore Link: here
I have been a senior developer of a passionate crypto based MMO game in the world. My task was to create the seamless navigation system of huge Kogea world. I was reporting the lead developer Bryan, they wanted me to find efficient ways to roam seamlessly in a huge world without any loading screen or any sort of wait. For this purpose, I had to implement an interest based system, which had to dynamically load and unload some parts of Unity terrain with a 100% compatibility to the games Playfab based multiplayer system.
Project is in early access, so you need to apply from web site to see it in action.
Web site link: here
That project was a freelance project, made for a special customer from Canada. Company's name was VR Edu and they were specialized in creating tailor made training applications for companies who wish to lower their cost of training. From health to mechinery, sensitive equipment to military facilities, they had so many customers to utilize their custom made VR education platform solution. And my job was to create a bakc bone solution for their platform and I did it.
Video link: here
In this project I have coded a real time strategy game from scratch. I did not code only a game play with single player campaign, different unit types with different capabilities, different skill trees and different states; as well as its AI system with the variable difficulty system; I also coded a replay system with the deterministic computation to lower the disk cost of replay files dramatically while maintaining the accuracy of providing a full replay session. Finally, I have coded a multiplayer system on Photon Fusion which would allow being able to play the game upto 8 players on the same session. Although the project is not published on any game store, you can see the video and view the Github repository. You may be asked for approval on Github, so contact me if you need to access that repository.
Video link: here
Github link: here
In this project, I fully coded an ARPG game with a single player story driven game mechanics with some challenges. Instead of designing the level on Unity Editor, I coded a system to design the level while I am playing (in the Play mode of Unity). Moreover, I also did not want to see any "loading" signs, I coded a system to partially load the environment on the fly and release the parts that I went far from. One final challenge was to generate the dungeons that we enter on the fly. After spending some time on it, I thought it would be easier to use an asset named Dungeon Architect so I used it instead of designing the same mechanism from scratch.
Video link: here
Github link: here